

The X-Men franchise tie-in game made for gamers who, on the whole, wouldn't otherwise have given a rat's ass about the X-Men franchise. Plus, Vin Diesel's gravelly, murderous voice… I mean, brrrr. Best of all, this was one of the titles that showed us just how closely and effectively Hollywood and the gaming world could (not) work together to deliver a kick-ass, no-compromises product.īutcher Bay cheated, like any good con would do with a shank made from a toothbrush, and it was not based on the pile of garbage it was named after, but rather as a prequel to the previous good film, Pitch Black. Chronicles of Riddick: Escape from Butcher BayĪ startlingly high-quality atmospheric first-person shooter for the Xbox 360, it shamed other movie-based games into admitting that they sucked by comparison.Ĭhronicles of Riddick: Escape from Butcher Baydid avenging justice, and then some, to the notion of a movie-based game experience, and managed to masterfully combine elements of first-person shooting, puzzle-solving, stealth, melee combat, story-telling, and even survival-horror-worthy levels of dramatic tension-and all delivered without a cluttering HUD. It had gadget-laden, multi-objective-based missions, and it was the four-player, split-screen beanbag-fest that paved the way for the calm, collected, Bond-style smackdown on your console-gaming friends.Ģ. First-person games were coming and going even in those creaky days of N64 yore, but it was the accumulation of little touches that made GoldenEye 007 a good game: The lulling tinkle of bland muzak as one level begins in an elevator-suddenly bursting into the rousing, spy-thriller score when the elevator doors open and the real action begins.
PHANTASMIC VAMPIRE UNIVERSE MOVIE
Tense first-person action, great audiovisual presentation, and of course, a chance to be James Bond (even if was 'Brosnan Bond'-and from a movie that had already damn-near dropped off the pop-cultural radar at the time, to boot). The single-handed super-spy hero of N64 first-person gaming. Here's to when things go more or less right. Sometimes, we cringe as a release date approaches, flinching as if from yet another expected kick squaw in the nuts… and instead, we get an okay movie-based game. Some of the worst transgressions are hard to even talk about without shuddering, and not in a good, shivery way (and oh yeah, I'm glaring sullenly at you, Ju-On: The Grudge Haunted House Simulator).īut sometimes… sometimes, the universe (and the games industry) treats us okay. It's a fact-turned-cherished-tradition that the majority of movie-based games suck rocks, and the Truth will never be able to take that away from you. Nobody-least of all one of your humble Game Revolutionaries-wants to strip you of your God-given right to bitch and piss and moan and hate on movie-based video games in general.

We see you sitting there, clenching those gamer-glutes as you prepare to read this.
